With the increasing accessibility to online games around the world, the population of gamers has significantly increased every year.In fact, the global online games market is currently having approximately $50billion in terms of revenues. However, the question still remain on how big will publishers benefit from such momentum. There are high hopes for free-to-play games when it comes to sustainability as the expectations of consumers continue to advance. Also, will social casino and MMO core segments keep their expected income? This is indeed becoming a crucial game not just for the players but also for the game makers since there is clear indication that it would soon be difficult to make money from online games. Hence, people should keep an open mind in terms of the future potential and current trends that is encountered by the online world in order to make sure that there is continuous growth in revenues.
Through data-driven analysis, we can see how online game markets and segments perform in the quantitative and qualitative momentum for growth and future points when it comes to business opportunities. Gamers can play via mobile, PC, and consoles while taking advantage of online products that can boost their gaming experience. However, it’s not mainly on the interest in games but on what makes gamers tick. It’s actually essential for game makers to understand the reasons why gamers make own decisions on micro level and why market shifts. In addition, it would be best to know the types and mechanics which makes people easily get attached to digital games. In fact, live streaming plays an important role in the massive growth of digital games around the world. Apparently, publishers tend to develop their existing games in order to provide ultimate gaming experience to various types of people, both the young and the old.
The questions regarding what makes gamers tick can only be answered with the help of existing online gamers in a particular area. Thus, the number of people playing games online has significantly increased and it has triggered other individuals to play certain free-to-play games such as the ones offered on Facebook and other social media sites. Drastically, there are more women playing while age bracket of online gamers has also grown up over the years. However, what we do not clearly understand is the fact that gamers are actually motivated by the very value that these games offer them. Despite the fact that there are people who believe that playing online games is just a waste of time, more people are still aware that these things can help create more connections among people from around the world since there are specific games that unite groups such as Clash of Clans. Admit the truth that sometimes, playing online games help change your mood and even the way you feel. As a matter of fact, this particular media experience that people have can possibly change their beliefs, practices or even motivations in life but in a good way. Hence, funding a research in order to find out what makes gamers tick is a significant way to uncover the reality in terms of what people really value when they play a certain game online.